Facebook Gaming releases use of licensed music in lives

Facebook Gaming releases use of licensed music in lives

Facebook announced a series of partnerships with record companies in the recording industry to allow content creators on its gaming platform to use licensed music during live streams. The novelty, for now, is only valid for producers who have partner status, but should be extended soon to all others, who must follow some usage rules. Brazil is on the list of 90 countries covered by agreements between companies.

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The use of licensed tracks is permitted as long as the songs serve only as a background track, with a lower volume than the creator's own voice and the songs and sound effects of the games themselves. They can be generated from any streaming service or platform, but users cannot open lives to "attack from DJ, without playing", as stated in a statement from Facebook itself.

In addition, the release of the tracks applies only to live streams and live recordings, as well as clips cut from longer content of this type. Edited videos and other types of production published directly remain unable to use licensed music, while Facebook says that no matter how huge the list of permitted songs is, it cannot be released in full due to regional licensing restrictions and contract terms. . In general, artists and releases from Universal, Warner, Sony, BMG, Kobalt and Merlin are covered.

It is a statement that leaves creators in the dark, but not necessarily. As much as it cannot disclose the full list of allowed tracks, Facebook says that the total number of songs that remain restricted is small. In addition, when one of them is identified in a broadcast or clip, the content producer will be notified and given instructions on how to act to prevent it from happening again. In addition, of course, dispute tools are still available for cases where the automatic identification of copyrights is done in a wrong way.

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Officially announcing the release of licensed music in broadcasts puts Facebook Gaming on a different path than its main rivals. YouTube, for example, takes strong stances on the use of copyrighted tracks in videos and live streams, while Twitch, as much as it is considered a platform with a permissive stance in this regard, does not have direct agreements with record labels, which motivates the silencing of live recordings and also any problems with copyright for their creators.